I’m concerned that seems to be a thought that evil is not real and that it means we can ignore it as a concept and not hold some kind of accountability toward the studio brief. That is not the case, nor is it the intention of the studio.
Evil is a term. Like all words, it doesn’t really mean anything. But it signifies something vital. What the term stands for is very real. If you feel like we are suggesting that you take the assignment lightly, I would think again. It’s up to each of you to find the point where you have a problem with your client and work at that juncture. The point of the studio is to maintain a very difficult line. Most likely, you have never been asked to do anything but act as a booster for whomever you are designing. I think that is an unfortunate situation. Architecture has a unique ability to investigate the world. It is time for you to use your skills to do exactly that. If you are capable of looking at the world we live in and think that it isn’t vital to do something to try and better understand it yourself, then you have no hope. All you will ever be is exactly what someone else tells you be and all you will ever be able to do is exactly what someone else wants you to do.
What kind of a life is that?
This studio is an exploration. It’s meant to be tough. You aren’t allowed to simply follow the happy news, nor are you allowed to be ironic, overly pessimistic, or uncritical.
This isn’t the first time someone’s tried to do this in architecture. It’s just the first time you’ve been asked to do it.
So try harder.